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The Routledge Companion to Cyberpunk Culture

Edited by: Anna McFarlane , Graham J. Murphy , Lars Schmeink

Print publication date:  December  2019
Online publication date:  November  2019

Print ISBN: 9780815351931
eBook ISBN: 9781351139885
Adobe ISBN:

 Cite  Marc Record

Book description

In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture.

With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world.

With original entries that engage cyberpunk?s diverse ?angles? and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.

Table of contents

Prelims Download PDF
Chapter  1:  Cyberpunk as Cultural Formation Download PDF
Chapter  2:  Literary Precursors Download PDF
Chapter  3:  The Mirrorshades Collective Download PDF
Chapter  4:  Bruce Sterling: Schismatrix Plus (Case Study) Download PDF
Chapter  5:  Feminist Cyberpunk Download PDF
Chapter  6:  Pat Cadigan: Synners (Case Study) Download PDF
Chapter  7:  Post-Cyberpunk Download PDF
Chapter  8:  Charles Stross: Accelerando (Case Study) Download PDF
Chapter  9:  Steampunk Download PDF
Chapter  10:  Biopunk Download PDF
Chapter  11:  Non-SF Cyberpunk  Download PDF
Chapter  12:  Comic Books  Download PDF
Chapter  13:  American Flagg! (Case Study) Download PDF
Chapter  14:  Manga Download PDF
Chapter  15:  Early Cyberpunk Film Download PDF
Chapter  16:  Strange Days (Case Study) Download PDF
Chapter  17:  Digital Effects in Cinema Download PDF
Chapter  18:  Blade Runner 2049 (Case Study) Download PDF
Chapter  19:  Anime Download PDF
Chapter  20:  Akira and Ghost in the Shell (Case Study) Download PDF
Chapter  21:  Television Download PDF
Chapter  22:  Max Headroom: Twenty Minutes into the Future (Case Study) Download PDF
Chapter  23:  Video Games Download PDF
Chapter  24:  Deus Ex (Case Study) Download PDF
Chapter  25:  Tabletop Roleplaying Games Download PDF
Chapter  26:  Shadowrun (Case Study) Download PDF
Chapter  27:  Photography and Digital Art Download PDF
Chapter  28:  Fashion Download PDF
Chapter  29:  Music Download PDF
Chapter  30:  Janelle Monáe: Dirty Computer (Case Study) Download PDF
Chapter  31:  Simulation and Simulacra Download PDF
Chapter  32:  Gothicism Download PDF
Chapter  33:  Posthumanism(s) Download PDF
Chapter  34:  Marxism Download PDF
Chapter  35:  Cyborg Feminism Download PDF
Chapter  36:  Queer Theory Download PDF
Chapter  37:  Critical Race Theory Download PDF
Chapter  38:  Animality Download PDF
Chapter  39:  Ecology in the Anthropocene Download PDF
Chapter  40:  Empire Download PDF
Chapter  41:  Indigenous Futurisms Download PDF
Chapter  42:  Afrofuturism Download PDF
Chapter  43:  Veillance Society Download PDF
Chapter  44:  Activism Download PDF
Chapter  45:  Latin America Download PDF
Chapter  46:  Cuba’s Cyberpunk Histories Download PDF
Chapter  47:  Japan as Cyberpunk Exoticism Download PDF
Chapter  48:  India Download PDF
Chapter  49:  Germany Download PDF
Chapter  50:  France and Québec  Download PDF
Index Download PDF
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