Game Studies for Great Justice

Authored by: Amanda Phillips

The Routledge Companion to Media Studies and Digital Humanities

Print publication date:  May  2018
Online publication date:  May  2018

Print ISBN: 9781138844308
eBook ISBN: 9781315730479
Adobe ISBN:


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In the age of GamerGate, the “social justice warrior” has become a polarizing figure in gaming culture: a hero to some (who might prefer job classes like wizard or rogue instead), but an emblem of all that is wrong with political correctness to others. Videogames may seem a trivial object for those concerned with something so grand as cultural equity, but they are an increasingly important component of the media landscapes that shape the world around us. There are many disciplinary strategies for seeking justice, and the popular turmoil around videogames and social justice demands more attention and resources. This chapter offers five concrete suggestions for game studies academics to leverage their work for the greater good.

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