Game Studies for Great Justice

Authored by: Amanda Phillips

The Routledge Companion to Media Studies and Digital Humanities

Print publication date:  May  2018
Online publication date:  May  2018

Print ISBN: 9781138844308
eBook ISBN: 9781315730479
Adobe ISBN:

10.4324/9781315730479-12

 Download Chapter

 

Abstract

In the age of GamerGate, the “social justice warrior” has become a polarizing figure in gaming culture: a hero to some (who might prefer job classes like wizard or rogue instead), but an emblem of all that is wrong with political correctness to others. Videogames may seem a trivial object for those concerned with something so grand as cultural equity, but they are an increasingly important component of the media landscapes that shape the world around us. There are many disciplinary strategies for seeking justice, and the popular turmoil around videogames and social justice demands more attention and resources. This chapter offers five concrete suggestions for game studies academics to leverage their work for the greater good.

 Cite
Search for more...
Back to top

Use of cookies on this website

We are using cookies to provide statistics that help us give you the best experience of our site. You can find out more in our Privacy Policy. By continuing to use the site you are agreeing to our use of cookies.