Telling stories

Historical narratives in virtual reality

Authored by: Roger Louis Martínez-Dávila , Paddington Hodza , Mubbasir Kapadia , Sean T. Perrone , Christoph Hölscher , Victor R. Schinazi

The Routledge Research Companion to Digital Medieval Literature

Print publication date:  December  2017
Online publication date:  November  2017

Print ISBN: 9781138905047
eBook ISBN: 9781315696041
Adobe ISBN:

10.4324/9781315696041-8

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Abstract

This chapter examines one specific digital story from Virtual Plasencia, an interactive model of a Spanish medieval city, titled “‘La Mota’ : A Christian Assumes Ownership over Jewish Homes, circa 1416,” for which we have developed historically-accurate avatars that move beyond text and provide users with a more comprehensive approach for learning by experiencing a tangible period of medieval history. The story recounts why and how a Jewish neighborhood came into existence, what transpired during its less than one hundred year existence, and why it was displaced. This 3D avatar-inhabited narrative consequently tells a more complex story of inter-religious relations during a time of increasing anti-Jewish/Muslim animosity in Castile that culminated in the expulsions of Jews (1492) and Muslims (1502).

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