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The Routledge Companion to Imaginary Worlds

Edited by: Mark J. P. Wolf

Print publication date:  October  2017
Online publication date:  September  2017

Print ISBN: 9781138638914
eBook ISBN: 9781315637525
Adobe ISBN:

 Cite  Marc Record

Book description

This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More?s classic Utopia, and J. R. R. Tolkien?s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders.

Table of contents

Prelims Download PDF
Chapter  1:  Locations and Borders Download PDF
Chapter  2:  The Hero’s Journey Download PDF
Chapter  3:  Invented Languages Download PDF
Chapter  4:  Invented Cultures Download PDF
Chapter  5:  Backstory Download PDF
Chapter  6:  Narrative Fabric Download PDF
Chapter  7:  Saviors Download PDF
Chapter  8:  Portals Download PDF
Chapter  9:  World Design Download PDF
Chapter  10:  Ontological Rules Download PDF
Chapter  11:  World Completeness Download PDF
Chapter  12:  World Consistency Download PDF
Chapter  13:  Geography and Maps Download PDF
Chapter  14:  History and Timelines Download PDF
Chapter  15:  Mythology Download PDF
Chapter  16:  Philosophy Download PDF
Chapter  17:  Transmediality Download PDF
Chapter  18:  World-Building Tools Download PDF
Chapter  19:  Island Worlds Download PDF
Chapter  20:  Underground Worlds Download PDF
Chapter  21:  Planets Download PDF
Chapter  22:  Utopias and Dystopias Download PDF
Chapter  23:  Uchronias, Alternate Histories, and Counterfactuals Download PDF
Chapter  24:  Virtual Worlds Download PDF
Chapter  25:  Interactive and Participatory Worlds Download PDF
Chapter  26:  Subcreation Download PDF
Chapter  27:  Authorship Download PDF
Chapter  28:  Reboots and Retroactive Continuity Download PDF
Chapter  29:  Canonicity Download PDF
Chapter  30:  Escapism Download PDF
Chapter  31:  Genre Download PDF
Chapter  32:  Fandom Download PDF
Chapter  33:  Worlds as Satire Download PDF
Chapter  34:  Worlds as Paracosms Download PDF
Chapter  35:  Worlds as Experiments Download PDF
Chapter  36:  Worlds and Politics Download PDF
Chapter  37:  More’s Utopia Download PDF
Chapter  38:  Cavendish’s Blazing-World  Download PDF
Chapter  39:  Swift’s World of Gulliver’s Travels  Download PDF
Chapter  40:  Holberg’s Nazar and the Firmament Download PDF
Chapter  41:  Paltock’s Sass Doorpt Swangeanti Download PDF
Chapter  42:  Defontenay’s Starian System Download PDF
Chapter  43:  Baum’s Oz Download PDF
Chapter  44:  Wright’s Islandia  Download PDF
Chapter  45:  Tolkien’s Arda Download PDF
Chapter  46:  Roddenberry’s Star Trek Galaxy Download PDF
Chapter  47:  Lucas’s Star Wars Galaxy Download PDF
Chapter  48:  Linden Lab’s Second Life  Download PDF
Chapter  49:  Persson’s Minecraft  Download PDF
Chapter  50:  Hello Game’s No Man’s Sky  Download PDF
Index Download PDF
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