Reconsidering the Intersection between Digital Journalism and Games

Sketching a critical perspective

Authored by: Igor Vobič

The Routledge Handbook of Developments in Digital Journalism Studies

Print publication date:  August  2018
Online publication date:  September  2018

Print ISBN: 9781138283053
eBook ISBN: 9781315270449
Adobe ISBN:

10.4324/9781315270449-35

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Abstract

Throughout the last century the news industry has continuously introduced technological innovations in its attempts to bridge the private interests of news media owners in making profits and the public aims of journalists to meaningfully connect citizens with social life – often, however, at the expense of the latter (cf. Hardt, 1998: 173–190). In contemporary capitalist societies, meaningful journalism is in a “delicate moment” (cf. Schudson, 2017) as it tries to rearticulate itself as an acceptable and trustworthy production of knowledge necessary for a reflective and inclusive social life. At the same time, journalism’s institutional structures, practices, roles, and perceptions of the public are in flux, resulting in the emerging “new forms” that are “accompanied by much controversy” (Splichal and Dahlgren, 2016: 5–6), while journalism’s public character is being continuously disfigured by the pressures of private owners and financial investors (ibid.: 12). As the news industry aims to overcome the contemporary crises of economic viability and civic adequacy (Blumler, 2010: 439) by seeking and implementing new technologies and ways and forms of (re)connecting with people, paradoxically, as citizens, consumers, and workers, the questions of what is journalism, how it is done, and why are becoming more complex in today’s increasingly digitized environment. This calls for continuous critical attention from journalism scholars and others – especially in terrains lying on the borders of digital journalism but that could – if studied – shed new light on old problems of journalism and its research. One such terrain extends to the intersection between digital journalism and games.

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