Developing Critical Thinking About the Urban Environment Through Games

Authored by: Eszter Tóth , Anna Szilágyi-Nagy

The Routledge Companion to Games in Architecture and Urban Planning

Print publication date:  December  2019
Online publication date:  November  2019

Print ISBN: 9781138339026
eBook ISBN: 9780429441325
Adobe ISBN:


 Download Chapter



As built environment educators we develop educational tools to support youth’s learning and engagement especially in the context of the urban environment. One focus of our work is to design games that link playful pedagogical approaches with urban contents. Whereas previous literature gives various practical examples for applying games in the context of both built environment education and participatory urban planning, there is a lack of research addressing the question of how games can foster critical thinking about the urban environment – an essential competence for rethinking and reshaping urban spaces. Therefore, we conducted a three-year educational design research project, and developed the game ‘Urbanity’ in order to explore how a critical approach can be integrated into the urban game design. In this chapter, we present the resulting design principles in triangulation with the existing literature: dialogue, reasoning, pluralism, openness, and situatedness. These design principles can serve as guidelines for future game developments, assist built environment educators, game designers, and urban planners, and steer further discussion.

Search for more...
Back to top

Use of cookies on this website

We are using cookies to provide statistics that help us give you the best experience of our site. You can find out more in our Privacy Policy. By continuing to use the site you are agreeing to our use of cookies.