Authored by: Martin Picard

The Routledge Companion to Video Game Studies

Print publication date:  December  2013
Online publication date:  January  2014

Print ISBN: 9780415533324
eBook ISBN: 9780203114261
Adobe ISBN: 9781136290510


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A level usually corresponds to a unit of place (and time) in the progression of a game. Each level normally has a setting that differentiates it from previous levels. Sometimes called a map, or even a world, a level is thus a stage in a video game as it is simply a recognizable subspace inside the more general game world. Levels are distinguished by various characteristics: environment, typography, enemies, objectives, difficulties, etc. They are “discrete virtual locations containing tasks that must be accomplished before players can advance” (Laidlaw, 1996, p. 122).

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